The International Conference on Multimodal Interfaces (ICMI) is an annual ACM-sponsored conference that promotes research in next-generation perceptive, adaptive and multimodal user interfaces. These new interfaces are especially well suited for interpreting natural communication and activity patterns in real-world environments.
Call for Long and Short Paper Submission
The International Conference on Multimodal Interaction, ICMI 2013, will take place in Sydney, Australia, December 9-13, 2013. ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference focuses on theoretical and empirical foundations, component technologies, and combined multimodal processing techniques that define the field of multimodal interaction analysis, interface design, and system development. ICMI 2013 will feature a single-track main conference which includes: keynote speakers, technical full and short papers (including oral and poster presentations), special sessions, demonstrations, exhibits and doctoral spotlight papers. The conference will be preceded by workshops and followed by grand challenges. The proceedings of ICMI 2013 will be published by ACM as part of their series of International Conference Proceedings.
Topics of interest include but are not limited to:
• Multimodal interaction processing
Machine learning, pattern recognition and signal processing approaches for the analysis and modeling of multimodal interaction between people and among the different modalities within people; adaptation and multimodal input fusion and output generation, addressing any combination of: vision, gaze, audio, speech, smell/olfaction, taste, gestures, pen input, haptic and tangible, bio-signals such as brain, skin conductivity, etc.
• Interactive systems and applications
Mobile and ubiquitous systems, automotive and navigation systems, human-robot and human-virtual agent interaction, virtual and augmented reality, education, authoring, entertainment, gaming, telepresence, assistive and prosthetic systems, brain-computer interfaces, universal access, healthcare, biometry, intelligent environments, meeting analysis and meeting spaces, indexing, retrieval and summarization, etc.
• Modeling human communication patterns
The modalities and the applications named above lead to a need for multimodal models of human-human and human-machine communication, including verbal and nonverbal interaction, affordances of different modalities, multimodal discourse and dialogue modeling, modeling of culture as it pertains to multimodality, long-term multimodal interaction, multimodality in social and affective interaction, multimodal social signal processing.
• Data, evaluation and standards for multimodal interactive systems
Design issues, principles and best practices and authoring techniques for human-machine interfaces using any combinations of input and/or output multiple modalities. Architectures; assessment techniques and methodologies; corpora; annotation and browsing of multimodal interactive data; W3C and other standards for multimodal interaction and interfaces, evaluation techniques for multimodal systems.
Submissions in these areas are invited for workshop topics, special session topics, full papers, short papers, demos, and for the doctoral consortium.
The conference will be held in Coogee Beach village of Sydney, a short bus ride from downtown. Apart from the conference reception and banquet, numerous social events are planned (e.g. bushwalks, snorkelling, surfing).
You can allow your visitors to import event dates into their own calendars through the convenient webcal-links above.
Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?
Switch our complete calendar on and off alongside your private calendarGet our calendar
The worst misstep one can make in design is to solve the wrong problem.
-- John Carroll, Cited by Malcolm McCullough in Digital Ground, 2004
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger
Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad
Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam