The aim of the HAID conference is to bring together researchers and practitioners who share an interest in finding out how the haptic and audio modalities can be used together in human computer interaction. The research challenges in the area are best approached through user-centred design, empirical studies or the development of novel theoretical frameworks.
HAID'09 is a direct successor to the successful workshop series inaugurated in Glasgow in 2006, in Seoul in 2007 and in Jväskyla in 2008. The aim of HAID’09 is to bring together researchers and practitioners who share an interest in finding out how the haptic and audio modalities can be used together in human computer interaction. The research challenges in the area are best approached through user-centred design, empirical studies or the development of novel theoretical frameworks.
Contributions are welcomed in (but not limited to) the following areas (please note that in all of these areas both theoretical and empirical approaches are encouraged):
* Novel haptic, audio and multimodal interfaces and interactions
* Design principles for multimodal user-interfaces
* Evaluating multimodal interactions
* New evaluation methodologies
* Multimodal visualisations
* Affective roles of haptics and audio in interaction
* Cross-modal interactions
* Auditory and haptic displays for visually impaired people
* Safety critical multimodal applications (monitoring, controlling, alarming)
* Designing haptics and audio for touch screen
* Influence of whole-body-vibration on auditory perception
* Multimodal gaming and entertainment
* Vibrotactile feedback and music
* Interaction in physical exercise
* Collaborative multimodal systems
* Mobile multimodal interactions
* Emulation and simulation of real world with audio-haptic design
* Virtual environments research and new multimedia interfaces
* Novel systems and interactions using other modalities (e.g. taste, smell)
We invite your papers, posters and demonstrations on these topics, and look forward to seeing you in Dresden in September 2009!
Ercan Altinsoy
Ute Jekosch
Stephen Brewster
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Definition of User-Friendly: "Of or pertaining to any feature, device or concept that makes perfect sense to a programmer."
-- Popular computer one-liner
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..