The International Conference on Computer Graphics Theory and Applications (GRAPP) aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. GRAPP is a component conference of visigrapp.org
Conference name: 5th International Conference on Computer Graphics Theory and Applications (GRAPP)
Venue:
Angers-France
Event Date: 17-21 May, 2010
The 5th International Conference on Computer Graphics Theory and Applications (GRAPP) aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation and Interactive Environments.
We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations.
Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.
CONFERENCE AREAS
Each of these topic areas is expanded below. Papers should address one or more of the listed topics, although authors should not feel limited by them. Unlisted but related topics are also allowed.
1. Geometry and Modeling
2. Rendering
3. Animation and Simulation
4. Interactive Environments
AREA 1: GEOMETRY AND MODELING
- Geometric Computing
- Modeling and Algorithms
- Fundamental Methods and Algorithms
- Scene and Object Modeling
- Solid and Heterogeneous Modeling
- Surface Modeling
- Modeling of Natural Scenes and Phenomena
- Physics-Based Modeling
- Multi-Resolution Modeling
- Image-Based Modeling
- Texture Models, Analysis, and Synthesis
- Reflection and Illumination Models
- Model Validation
- CAGD/CAD/CAM Systems
- Graphics Architectures
- Sketch-Based Modelling
AREA 2: RENDERING
- Systems and Software Architectures for Rendering
- Rendering Algorithms
- Real-Time Rendering
- Parallel Rendering
- Image-Based Rendering
- Volume Rendering
- Point-Based Rendering
- Lighting and Appearance
- Shadows, Translucency and Visibility
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
AREA 3: ANIMATION AND SIMULATION
- Animation Systems
- Animation Algorithms and Techniques
- Animation Languages
- Animation from Motion Capture
- Character Animation
- Behavioural Animation
- Human Figure Animation
- Facial Animation
- Animation of Particle Systems
- Plausible Motion Simulation
- Animation and Simulation of Natural Environments
- Special Effects
- Real-time Visual Simulation
AREA 4: INTERACTIVE ENVIRONMENTS
- Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Collaborative Augmented, Mixed and Virtual Environments
- Virtual Tours
- Virtual Humans and Artificial Life
- Real-time Graphics
- Graphics in Computer Games
- Collision Detection
- Graphical Interfaces
- Mobile Interfaces
- Advanced User Interfaces
- Hardware Technologies for Augmented, Mixed and Virtual Environments
IMPORTANT DATES
Conference date: 17 - 21 May, 2010
Position Paper Submission: January 12, 2010
Authors Notification (position papers): February 04, 2010
Final Position Paper Submission and Registration: February 16, 2010
SECRETARIAT CONTACTS
GRAPP Secretariat
Address: Av. D.Manuel I, 27A 2ºesq.
2910-595 Setúbal - Portugal
Tel.: +351 265 520 184
Fax: + 44 203 014 5434
e-mail: grapp.secretariat@insticc.org
Web: http://grapp.visigrapp.org
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..