The annual EuroITV conference features work on different aspects of interactive television, e.g. IPTV, mobile TV, digital content production, entertainment computing, usability and user experience evaluation, changes in technical requirements and infrastructure, future technologies. EuroITV is a forum for professionals not only from Europe but also from all over the world who are interested, do research in and work on all aspects of interactive television.
EuroITV is the leading international conference for media related to video and television. EuroITV is attended by academia and professionals from all over the world to discuss latest advances and research of media technology, HCI, media studies, and the content creation community. In addition to previous years' topics of the conference, EuroITV 2010 offers new opportunities this year:
* INTERACTIVE CONTENT & ARTS TRACK
EuroITV 2010 extends its tracks with a new track to explicitly attract the creative media production community dealing with interactive video, 3D cinema, TV program formats, film production, and consumers as content creators and contributors.
* VIDEO IN THE AGE OF WEB3.0.
EuroITV 2010 faces the challenges of TV as changing environment and explicitly invites contributions dealing with user-generated content, video in social networking, mashup networks, IPTV, cross-media, broadcasting everywhere, 3D cinema/3D IPTV/3D content, and video.
* EuroITV COMPETITION GRAND CHALLENGE
EuroITV 2010 also offers a competition opened for artistic content creators, application developers, and service designers to get awarded by EuroITV.
* TARGETED WORKSHOPS
We are specifically calling for targeted workshops around the themes mentioned below. In difference to general workshops, targeted workshops shall help us to explore current topics of interest in the community. Targeted workshop contributions will be published within the main proceedings, and the ACM Online Digital Library.
Everything in 3D (e.g. production, interactive content, digital games, 3D-TV, 3D-IPTV, 3D cinema, standards, 3D distribution);
TV and video in emerging countries (e.g. policies, technologies, state-of-the-art, middleware, content models, interactivity in countries such as China, South America, India, Russia);
Content & art for/in TV and video (e.g. interactive art works, tools, production methods, artistic designs, collaborative content, art forms, interactive designs, art collections, interaction methods);
Visual communication for video, film, and TV (e.g. visual language, pervasive communication, semiotics, storyline);
Media management and economics (e.g. patterns of use and engagement, business models, advertising, strategies, sustainability, policy, model of audiences, public service broadcasting, new media and traditional media);
Social media, ambient/ubiquitous media, and digital games in the age of Web 3.0 (e.g. context awareness, next generation user interfaces, personalization, ambient human-computer interaction, hardware/software, interactive game design for video environments, serious gaming, persuasive games, social media tools, social networks mashups, community design);
Emerging topics around the theme “web.sharing.tv.content” (e.g. visionary – pointing-to-the future topics and issues around the conference theme);
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I'm an enemy of what I call 'computer theology.' There's a class conflict out there. There's a techno-elite that lives in a different world.
-- Walter Mossberg
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..