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EICS 2014 - Engineering Interactive Computing Systems

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EICS is an international conference devoted to all aspects of engineering usable and effective interactive computing systems, ranging from traditional workstation-based interactive systems to those involving new and emerging modalities (e.g., gesture), applications (e.g., mobile and ubiquitous games) and development methods (e.g., extreme programming). EICS focuses on tools, techniques and methods for designing and developing interactive systems. EICS brings together people who study or practice the engineering of interactive systems, drawing from the HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous & Pervasive Systems, and Game Development communities.

 
Jun 17
-
Jun 20
Rome, Italy
EICS 2014 - Engineering Interactive Computing Systems
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Call For Participation (CfP)

EICS is the sixth international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g. gesture), entertaining applications (e.g. mobile and ubiquitous games) and development methods (e.g. extreme programming).



EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.



The conference proceedings are published by the ACM and appear in the ACM Digital Library.



Topics



Submissions are invited that address some aspect of the engineering of human-computer interactive systems. Topics include but are not limited to:



  • Modelling interaction and interactive systems

  • Processes for engineering interactive systems (e.g. design, implementation, prototyping, evaluation, and testing)

  • Integrating interaction design into the software development process

  • Requirements engineering for interactive systems

  • Specification of interactive systems (methods, principles and tools)

  • Software architectures for interactive systems

  • Frameworks, toolkits, and APIs for interactive systems (e.g. API usability, interaction-driven API design)

  • Domain-specific languages for interactive systems

  • Formal methods for HCI

  • Specifying and modelling users’ activities

  • Engineering innovative interactive applications (e.g., adaptive, multimodal, collaborative, tangible)

  • End-user development of interactive systems

  • Engineering user experience (e.g., fun, affective)

  • Engineering complex interactive systems (e.g., large datasets, large communities, enterprise systems)

  • Models and tools for interacting with semantic data

  • User interfaces for big data

  • User interface software and technologies for ambient assisted living


Other events in this series

 

2011

ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011.

View conference publications and more > > >
 

2012

ACM SIGCHI 2012 Symposium on Engineering Interactive Computing Systems 2012.

View conference publications and more > > >
 
 

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Changes to this page (conference/event)

13 Jan 2014: Tagged
13 Jan 2014: Added

Page Information

Author(s): Mads Soegaard
URL: http://www.interaction-design.org/calendar/eics_2014_-_engineering_interactive_computing_systems.html

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