Ambient Intelligent environments are interactive environments that can sense human behaviour and can respond intelligently. This workshop explores how interactive environments can be designed with persuasive quality, hereby influencing human experience and behaviour. The workshop follows a research-through-design approach in which practise-relevant insights are gained while designing. The focus will be on intuitive and rational decision-making, the role of aesthetics in persuasion, social and spatial influences on persuasion, technological influences and the ethics of designing for persuasion.
This workshop is part of the:
International Joint Conference on Ambient Intelligence,
Pisa, Italy - November 13-15, 2012,
You can allow your visitors to import event dates into their own calendars through the convenient webcal-links above.
Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?
Switch our complete calendar on and off alongside your private calendarGet our calendar
If houses were built the way software is built, the first woodpecker would bring down civilization.
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger
Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad
Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam