CHINZ 2009, 10th annual Conference on the NZ ACM Special Interest Group on Human-Computer Interaction

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The Annual Conference of the New Zealand ACM Special Interest Group on Human-Computer Interaction. The CHINZ conference provides a general forum for those involved with Computer Human Interaction to address design centred on human use of technology. For example, Interaction design; user centred design, applying design principles in HCI, social implications of technology (e.g., for disabled or elderly); mobile technologies; games; robotics; tools and tool support; cyber psychology; usability; guidelines and heuristics; implications of technology for cognition; education aspects; and industry case studies.

 
Jul 6
-
Jul 7
Auckland, New Zealand
CHINZ 2009, 10th annual Conference on the NZ ACM Special Interest Group on Human-Computer Interaction
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Proceedings from previous years

 
This is a preferred venue for people like Beryl Plimmer, Masood Masoodian, Mark Billinghurst, Sally Jo Cunningham, and Bill Rogers
 

2009

Proceedings of CHINZ09, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2009.

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2008

CHINZ08 - the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2008.

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2007

Proceedings of CHINZ07, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 1-4 July 2007, 2007, Hamilton, New Zealand.

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2006

Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2006.

View conference publications and more > > >
 

2005

Proceedings of CHINZ05, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2005.

View conference publications and more > > >
 

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Changes to this page (conference/event)

12 Jun 2009: Event was edited
31 Mar 2009: Event was added to the bibliography

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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Eva Hornecker on Tangible Interaction

Eva Hornecker explains the evolving concept of Tangible Interaction.

Read Eva's insightful entry here..
 

Page information

Author(s): Mads Soegaard
How to cite/reference this page
URL: http://www.interaction-design.org/calendar/chinz_2009_10th_annual_conference_on_the_nz_acm_special_interest_group_on_human-computer_interaction.html