EICS (the ACM SIGCHI Symposium on Engineering Interactive Computing Systems) is a new international conference devoted to all aspects of the engineering of usable and effective interactive computing systems, ranging from traditional workstation-based interactive systems to those involving new and emerging modalities (e.g., gesture), applications (e.g., mobile and ubiquitous games) and development methods (e.g., extreme programming).
EICS focuses on tools, techniques and methods for designing and developing interactive systems. EICS brings together people who study or practice the engineering of interactive systems, drawing from the HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.
EICS is the continuation of the successful EHCI (Engineering of Human Computer Interaction) series of conferences sponsored by IFIP Working Group 2.7/13.4. In addition, EICS 2009 will incorporate the 16th International Workshop on the Design, Specification and Verification of Interactive Systems (DSV-IS 2009).
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Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..